August 14, 2008 - Hello and welcome to this week's Feedback Friday. It's been a hectic week, but through it all we were able to release Deployment 11 on to the Live Servers one week early!
We hope that you are enjoying the changes, and continue sending your feedback through the Feedback Form.
Today marks the end of content additions for Deployment 12 and we'd like to share a taste of what you'll see once it hits the Public Test Server.
2 New weapons
Meet the Series 2 Physical Chaingun. This newly developed fully automatic weapon has the ability to punch through enemy combatants, cutting down anything in its direct line of fire. This comes at a cost however, when using this weapon you will be at a reduced accuracy and no have the ability to lock a specific target.
Pew Pew Pew! This Series 2 Laser Pistol has the ability to fire 3 shots per rapid fire burst. This new pistol is ideal for eliminating individual targets at close range without drawing too much attention.

Pet Improvements
The first installment of pet improvements are in Deployment 12. All Bots/Clones/Spotters will now act more consistently and reliably. Each Bot/Clone/Spotter is automatically set to follow and guard the player and each will always assist the player above all else. Each rank is now a toggle as well so you may cast the same rank of Bot Construction, Spotter, or Create Clone to dismiss your pet. A few pets have also been changed slightly so that they are more useful to their master:
- The Repair Bot now has a radial repair instead of a direct repair and the VFX have been changed to reflect that.
- Spotter Rank 3 now uses a radial repair tool instead of a healing disk.
New Training Menus
Who says UI can't be sexy?!?! Check out our new training menu in Deployment 12. This new menu was created to give more information about you class options before you choose them. It also has a "compare" button that allows you to view a side by side comparison of each class. And one of the best things about the new training menu? How about having only 1 training NPC, and not one for each class?

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